
QØ Cup
Ages:High School
Types:Submission, Presentation
Categories:Business, Entrepreneurship
Scope:National
Registration
Entry Fee: $
Contact
The QØ Cup is a virtual entrepreneurship competition for students around the country with one thing in mind: how can the world power the potential of young people? Participants will answer this crucial question through the three rounds of the QØ Cup.
Written Summary: In the first round of the QØ Cup, teams will introduce their team and write a sentence about the core problem they’re solving for; tell us about the market their venture is targeting; highlight the key assumptions they’re making; and finally give an overview of the next steps. Once teams submit their first round answers, the QØ Specialists will provide written feedback to help you moving forward. Video Pitch and Canvas: Teams selected to move on to the second round will be challenged to consider the feedback they received in the first round as they define their solution, talk to potential users/customers, and propose their solution through an informative and compelling 3-minute video. The second round will also consist of a comprehensive and well-thought out adaptation of your proposal to QØ’s Venture Canvas. Live Pitch and Q&A: Teams selected for the third and final round, will be challenged to incorporate feedback, insights from customer discovery, and to get their first (paying) customer! Final contending teams will select one member to present and defend the team’s solution in its entirety over a 3-minute live virtual presentation to other finalists, judges, and QØ’s live stream audience, followed by a 3 minute Q&A with the entire team.
Website: https://www.quarterzero.com/high-schoolers/competitions/
Managing Organization: Quarter Zero
Contact:
team@quarterzero.com
Eligibility:
High schoolers (or students in their gap year) ages 13 to 19 from across the United States can compete individually or in teams of up to 6.
Registration Opens: January 1, 1970
Registration Closes: January 1, 1970
Overview
The QØ Cup is a virtual entrepreneurship competition for students around the country with one thing in mind: how can the world power the potential of young people? Participants will answer this crucial question through the three rounds of the QØ Cup.
Process
Criteria
Awards
Participate
Website: https://www.quarterzero.com/high-schoolers/competitions/
Managing Organization: Quarter Zero
Contact:
team@quarterzero.com
Entry Fee:
Eligibility:
High schoolers (or students in their gap year) ages 13 to 19 from across the United States can compete individually or in teams of up to 6.
Deadlines
Registration Opens: January 1, 1970
Registration Closes: January 1, 1970