REACH Challenge is an impactful Adaptive and Assistive Technology design thinking project for middle school, high school, and college STEM programs, showcasing ITEEA’s mission that “Technology and Engineering Bring STEM to Life!” Teachers are provided a Toolkit of curriculum and resources to lead their students to create a viable adaptive or assistive technological solution to help someone in their community. Projects can then be submitted to ITEEA for an opportunity to earn awards and funding for their STEM program!
Competition Process
Each team will submit a 3-5 page Technical Paper as well as a 3-minute Video that describes their project. A sample Technical Paper is included in the REACH Challenge Toolkit. For an example video, see the competition's website.Judging Criteria
All submissions will go through two levels of evaluation. The first will determine the Finalists for the REACH Challenge based on the scoring rubric in the submission guidelines document. All Finalists will then be judged by a panel of individuals selected by ITEEA.Participate
Website: www.reachchallenge.org
Managing Organization: International Technology and Engineering Education Association (ITEEA)
Eligibility:
Any student from Grades 7 through 12 as well as undergraduate college students may be on a team. Each REACH Challenge Team shall consist of one TEAM LEAD (usually a teacher), one to twelve STUDENT(s), and one USER-EXPERT. Any USER-EXPERT that is a person under the age of 18, or is an animal, should be considered to be a Co-USER-EXPERT along with their primary caretaker. Teams may also have an optional TEAM MENTOR.
Any student from Grades 7 through 12 as well as undergraduate college students may be on a team. Each REACH Challenge Team shall consist of one TEAM LEAD (usually a teacher), one to twelve STUDENT(s), and one USER-EXPERT. Any USER-EXPERT that is a person under the age of 18, or is an animal, should be considered to be a Co-USER-EXPERT along with their primary caretaker. Teams may also have an optional TEAM MENTOR.