REACH Challenge

Ages:Middle School, High School, Undergraduate

Types:Submission, Performance

Categories:STEM, Technology

Scope:International

Registration Opens
Jun 1, 2020 12:01am
America/New_York

Registration Closes
Jan 5, 2021 4:00pm
America/New_York

ITEEA’s REACH Challenge is an impactful Adaptive & Assistive Technology (AT) design-thinking project for middle school, high school, and college-level STEM programs. Teachers are guided through a series of lessons to lead their students in using their STEM skills to REACH a member of their community who has a challenge to overcome. This innovative project shows teachers how they can help students use their STEM skills to help overcome human challenges for social good, making a real-world difference in the lives of those around them. Registered teams receive a toolkit with unique, classroom-ready lesson plans, activities, and slide decks. Topics covered include: Adaptive and Assistive Technology, User-Centered Design, Empathy and Safety, Intellectual Property, Prototyping, and examples and detailed guidelines to make your REACH Challenge submission successful.

New for 2020, we have added a new "Design from a Distance" section to the Toolkit. It includes video lectures, online quizzes through Kahoot, and online-friendly worksheets, activities and resources to help your team learn to help others and be successful in REACH Challenge even if you are unable to meet in-person.

Adult Team Leads and their team(s) of 1-12 students register for the challenge, and receive a REACH Challenge Toolkit. The Toolkit includes lesson plan ideas, activities, resources for teaching online, and other valuable tools to help the team use their STEM skills to REACH a member of their community who has a challenge to overcome. Using their empathy and user-centered design skills, students work with their User-Expert (client) to identify a specific challenge, and design and create a viable adaptive or assistive technological solution to this problem. Projects can then be submitted to ITEEA for an opportunity to earn awards and grant opportunities for their school! This innovative challenge shows students how they can use their STEM skills to make a difference in the lives of those around them.

All submissions will go through two levels of evaluation. The first will determine the Finalists for the REACH Challenge based on the scoring rubric in the submission guidelines document. All Finalists will then be judged by a panel of individuals selected by ITEEA
This competition has not yet listed it's awards.

Website: www.reachchallenge.org

Managing Organization: ITEEA

Contact:
Joe Fleming
reach@iteea.org
703-860-2100

Entry Fee: $100

Eligibility:
Any student from Grades 7 through 12 as well as undergraduate college students may be on a team. Each REACH Challenge Team shall consist of one TEAM LEAD (usually a teacher), one to twelve STUDENT(s), and one USER-EXPERT. Any USER-EXPERT that is a person under the age of 18, or is an animal, should be considered to be a Co-USER-EXPERT along with their primary caretaker. Teams may also have an optional TEAM MENTOR. Teams are NOT required to be affiliated with a school or district. Homeschool teams or Community Organization affiliated teams are welcome. Note: Prize money cannot be distributed to an individual, but must go to the sponsoring organization.

Registration Opens
Jun 1, 2020 12:01am
America/New_York

Registration Closes
Jan 5, 2021 4:00pm
America/New_York

Overview

ITEEA’s REACH Challenge is an impactful Adaptive & Assistive Technology (AT) design-thinking project for middle school, high school, and college-level STEM programs. Teachers are guided through a series of lessons to lead their students in using their STEM skills to REACH a member of their community who has a challenge to overcome. This innovative project shows teachers how they can help students use their STEM skills to help overcome human challenges for social good, making a real-world difference in the lives of those around them. Registered teams receive a toolkit with unique, classroom-ready lesson plans, activities, and slide decks. Topics covered include: Adaptive and Assistive Technology, User-Centered Design, Empathy and Safety, Intellectual Property, Prototyping, and examples and detailed guidelines to make your REACH Challenge submission successful.

New for 2020, we have added a new "Design from a Distance" section to the Toolkit. It includes video lectures, online quizzes through Kahoot, and online-friendly worksheets, activities and resources to help your team learn to help others and be successful in REACH Challenge even if you are unable to meet in-person.

Process

Adult Team Leads and their team(s) of 1-12 students register for the challenge, and receive a REACH Challenge Toolkit. The Toolkit includes lesson plan ideas, activities, resources for teaching online, and other valuable tools to help the team use their STEM skills to REACH a member of their community who has a challenge to overcome. Using their empathy and user-centered design skills, students work with their User-Expert (client) to identify a specific challenge, and design and create a viable adaptive or assistive technological solution to this problem. Projects can then be submitted to ITEEA for an opportunity to earn awards and grant opportunities for their school! This innovative challenge shows students how they can use their STEM skills to make a difference in the lives of those around them.

Criteria

All submissions will go through two levels of evaluation. The first will determine the Finalists for the REACH Challenge based on the scoring rubric in the submission guidelines document. All Finalists will then be judged by a panel of individuals selected by ITEEA

Awards

This competition has not yet listed it's awards.

Participate

Website: www.reachchallenge.org

Managing Organization: ITEEA

Contact:
Joe Fleming
reach@iteea.org
703-860-2100

Entry Fee: 100

Eligibility:
Any student from Grades 7 through 12 as well as undergraduate college students may be on a team. Each REACH Challenge Team shall consist of one TEAM LEAD (usually a teacher), one to twelve STUDENT(s), and one USER-EXPERT. Any USER-EXPERT that is a person under the age of 18, or is an animal, should be considered to be a Co-USER-EXPERT along with their primary caretaker. Teams may also have an optional TEAM MENTOR. Teams are NOT required to be affiliated with a school or district. Homeschool teams or Community Organization affiliated teams are welcome. Note: Prize money cannot be distributed to an individual, but must go to the sponsoring organization.

Deadlines

Registration Opens
Jun 1, 2020 12:01am
America/New_York

Registration Closes
Jan 5, 2021 4:00pm
America/New_York