
CoderZ League
Ages:Middle School
Type:Tournament
Categories:Coding & Computer Science, Robotics, STEM
Scope:International
Registration
Entry Fee: $
Contact
CRCC is an innovative virtual robotics tournament that excites and engages students in STEM. Schools can compete and involve students through gaming and competition in STEM, coding and tech literacy. No previous experience is necessary, everyone can participate. CRCC is cloud-based, can be accessed from any computer and uses simulation of virtual 3D Robots that perform complex tasks and missions. By learning to program, plan and strategize with the virtual robot to participate, students will compete within their class, grade, school, district and state to win stages and progress to the finals.
Students login to the CoderZ SaaS Platform where they work to complete missions that introduce them to mechanics, physics and programming accompanied by math, science and engineering principles. Students work during or outside class time on challenging, fun missions that require them to strategize, gain knowledge and score points to attain the next level. Each mission challenges students and gives them the skills and practice they need to progress through the competition. The interface utilizes drag-and-drop Blockly programming. This easy-to-use interface helps students learn computational thinking, the coding process, how to code, and advanced skills as the competition progresses. Advanced functionality shows the Java code behind the code blocks, allowing students to begin to learn Java. The first two phases of the competition, Boot Camp and Qualifiers are virtual competitions. Students compete individually, collecting score and participation points for their school’s team. Teams that meet high participation ratios or numbers or accumulate the most average points per CRCC Guidelines/Rules, will receive invitations to the in-person Finals. Teams of two (2) students will represent each school. Parents, educators, students and community leaders are welcome to come and encourage the contestants. Educators can receive Professional Development credits and may compete with students or against one another.
Website: https://coderzleague.com/
Managing Organization: Intelitek STEM and CTE Education Foundation
Contact:
gceline@iscefoundation.org
603-413-2600
Eligibility:
CRCC is focused on middle school-aged students at this time, i.e.: students in grades 6<sup>th</sup>-8<sup>th</sup>. We will allow 5<sup>th</sup> graders to join 6<sup>th</sup>-8<sup>th</sup> grade teams from schools that include a 5<sup>th</sup> High school teams and teams of high school aged-students (students in 9<sup>th</sup>-12<sup>th</sup> grade) can participate in CRCC but will not be displayed on external leaderboards or receive invitations to the Finals.
Registration Opens: January 1, 1970
Registration Closes: January 1, 1970
Overview
CRCC is an innovative virtual robotics tournament that excites and engages students in STEM. Schools can compete and involve students through gaming and competition in STEM, coding and tech literacy. No previous experience is necessary, everyone can participate. CRCC is cloud-based, can be accessed from any computer and uses simulation of virtual 3D Robots that perform complex tasks and missions. By learning to program, plan and strategize with the virtual robot to participate, students will compete within their class, grade, school, district and state to win stages and progress to the finals.
Process
Criteria
Awards
Participate
Website: https://coderzleague.com/
Managing Organization: Intelitek STEM and CTE Education Foundation
Contact:
gceline@iscefoundation.org
603-413-2600
Entry Fee:
Eligibility:
CRCC is focused on middle school-aged students at this time, i.e.: students in grades 6<sup>th</sup>-8<sup>th</sup>. We will allow 5<sup>th</sup> graders to join 6<sup>th</sup>-8<sup>th</sup> grade teams from schools that include a 5<sup>th</sup> High school teams and teams of high school aged-students (students in 9<sup>th</sup>-12<sup>th</sup> grade) can participate in CRCC but will not be displayed on external leaderboards or receive invitations to the Finals.
Deadlines
Registration Opens: January 1, 1970
Registration Closes: January 1, 1970